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May 7th, 2013 | By Mallory Smith | Posted in Current Choices for a Better Future, Society & Culture | Comments Off

Be a Superhero…For Real

child superheroI love superheroes. I always have. That’s why I was so happy to hear last year that I could be one in real life. Thanks to an exciting game called Cyberhero League anyone can be a hero.  At last year’s State of the Arts conference, Dr. Dana Klisanin presented the idea of merging philanthropy and gaming into one engaging, adventurous package called the Cyberhero League.  Apparently I wasn’t the only one to find the idea appealing. Last year Cyberhero League was selected as a winner in the World Future Society’s Beta Launch Tech competition.

Great! Everyone thinks this game is an awesome idea (because it is). Now comes the part where the idea becomes a reality. First comes funding. They’re off to a great start! According to their Indiegogo page, they’ve already raised over $31,300 for the game that’s being called, “An Adventure to Save the World.”

Cyberhero League is the first part of “Project Milky Way,” an epic transmedia adventure. The aim of this first game is to establish an online headquarters that will serve as a gathering place and training ground for cyberheroes. The game is to protect and serve the world online by completing missions and gathering enough points for non-profit partners to donate real aid to real world problems. One of my favorite things about this game is that you get to extend your game play into the real world by using GPS-enabled smartphones to find museums, parks, and World Heritage sites to visit. Once you make the trip and explore the location, you unlock in-game mysteries and get more points.  Gamers also get to build a hideout, complete dangerous missions, solve riddles, and complete other tasks, all while continually donating aid to nonprofit partners.

“In the process of playing, gamer’s will be providing people with water, food, medicine, shelter; they’ll be saving acres of rainforest, protecting endangered species, preserving World Heritage Sites, even defending the night sky!” It’s an exciting time we live in when these kinds of ideas are possible. We can make a game our children can play to learn, develop relationships, and contribute to something they are passionate about through philanthropic organizations. They truly can be superheroes. We all can!

If you like gaming and changing the world, this is the perfect game for you. But it needs to get funded first! There are 7 days left in this Indiegogo campaign, so please go to the Cyberhero League fundraiser page, learn more about the project, and contribute what you can. Then show all of your friends and ask them all to donate what they can.  This game opens up endless possibilities for everyone, so let’s make it happen!

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April 30th, 2013 | By Mallory Smith | Posted in Current Choices for a Better Future, Society & Culture | 2 Comments

Changing the Odds: Fight for more than just modest education reforms

Changing the OddsLast week I had the pleasure of attending an event called “Changing the Odds with Geoffrey Canada,” hosted by Stand for Children. The luncheon raised contributions for Stand for Children Washington, but ultimately inspired us all to want to dedicate our time and raise our voices for better education everywhere.

Geoffrey Canada is charismatic and totally genuine. I am amazed by his ability to make me laugh while I reflect on the magnitude of unacceptable issues in the education system.  His refreshing common sense attitude towards quality education for everyone is both compelling and plainly justified. In this business there is endless red tape wrapped around every attempt at achieving any real change–and we need to do better business. “If you can’t teach, you should get another job,” Canada states obviously. That seems like a simple enough equation for most businesses, but for some reason even modest reforms are fought tooth and nail in education.

We’re making progress…slowly. The Academic Acceleration bill passed through the House and Senate last week. The bill automatically enrolls every student who qualifies into more rigorous advanced classes. The bill would help prepare children for college and has already had one example of successful implementation. In the Federal Way, the number of 11th and 12th grade students of color taking at least one advanced class increased by 76% in just one year with Academic Acceleration. That’s fantastic progress, and organizations like Stand for Children are truly making a difference in education.

Still, there’s much more to be done. And it should be everybody’s concern, not just a select number of passionate groups. Washington passed charter schools last year, but it was a close race. Opposition to charter schools does have its validity. There have been failed charter schools that should be shut down, but that’s no reason to give up altogether. Failure fosters innovation. We should be trying new methods instead of reinforcing what doesn’t work. At the end of Canada’s speech, he leaves us with two challenges: 1) Think outside the box, and 2) Help young people gain a new sense of optimism. “There’s no one coming to save your children,” says Canada, reminding us that we are the ones that need to make sure schools are working. Schools need to strive to improve year after year, and we need to be the ones enforcing that.

If we take action and stand up and demand a high quality education for all, and if we especially make sure that children are growing up educated, we will surely see a positively drastic change in the world. Less crime, healthier citizens, and a bigger pool of innovative ideas to choose from. Those are the things I’m looking forward to most as more and more of our young people grow up educated. Education affects everyone, so it makes sense to donate some of your time and effort to making sure the effects are positive. We can do it; we just need to get creative. To learn more about how Stand for Children Washington gets creative, check out how you can get involved.

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April 24th, 2013 | By Mallory Smith | Posted in Science & Technology, Society & Culture | Comments Off

Crowdfunded: From Movies to Microprocessors

Kickstarter- Veronica Mars

Screenshot: The Veronica Mars Movie Kickstarter page

I’m amazed to see the impressive things being funded on Kickstarter lately. Veronica Mars fans everywhere broke Kickstarter records by garnering support from 91,585 backers to revive the cancelled-too-early-TV-show for a Veronica Mars Movie. With over 63,000 backers, OUYA raised over $8.5M to create a TV game console, powered by Android and open for all app developer contributions. The system is inexpensive, crowdfunded and open-sourced, which to me confirms the exciting declaration on OUYA’s Kickstarter page: “The possibilities are limitless.”

The idea of crowdsourcing as an endless source of possibility swept over me again when I found this Kickstarter for microprocessors the size and cost of a pack of gum. This exciting project was funded by 709 eager backers for more than $23,000 over the initial goal. A campaign for microprocessors doesn’t seem too exciting until you dig into the details:

  • This ultra-low cost development platform for micro-robotics can be easily assembled with through-hole components and a soldering iron
  • The purpose of this Kickstarter is to make a platform for future projects in the Robotics club, which will be documented and made open source for everyone to share

What if everyone had easy and inexpensive access to making their own microprocessors? What will we be able to achieve in minutes, without even leaving the house? What if we get to vote for the media we want to consume and fund the startups we want to see created? In this era of crowdfunding and crowdsourcing, we’re customizing more and more of our lives and it’s getting easier and easier to do. I’m excited to see projects like these succeed because they remind me that it’s not only possible for us to create our own customized futures for ourselves, but it’s seems likely that one day it will be probable.

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April 16th, 2013 | By Mallory Smith | Posted in Business & Economy, Environment & Energy, Science & Technology, Society & Culture, Space | 5 Comments

Top 10 Future Careers: 2050 and 2100

iStock_000005407395LargeIn 2001 Glen wrote a blog called Top 10 Future Careers. Now here’s what we’re thinking about future employment.

Popular Careers in 2050:

• Dental Hygienist
• Human Resources Specialist
• Pharmacist
• Biotechnology Salesman
• Biomedical Engineer
• Entrepreneur
• Programmer/Software Developer
• Network and Computer Systems Administrator
• Lawyer
• Nuclear and Solar Power Engineer

Popular Careers in 2100:

• Gene Programmer
• Food Engineer
• Bioengineer
• Brain Augmenter
• Weather Controller
• Spaceport Traffic Control
• Human-related Spacecraft Maintenance
• Nature Conservationist
• Ethics Lawyer- for memory augmentation, genetic programming, etc.
• Domestic Robot Programmer

What do you think jobs will look like in 2050 or 2100? Let us know in the comments.

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January 6th, 2013 | By Mallory Smith | Posted in Current Choices for a Better Future, Environment & Energy, Science & Technology, Society & Culture | Comments Off

Technology is Improving Education

Education technology is quickly revitalizing the way in which students are learning. “What began as a ‘bring-your-own-device’ (BYOD) movement may very well turn into a ‘create-your-own-school’ movement as new intermediaries, learning agents, parents, and learners collaborate to weave vibrant value webs,” which is good news since our current education standards and practices in America are not working out for us. Our teachers don’t get paid enough, our high schoolers are not graduating, and our low income students aren’t able to attend college.

Technology is shifting the focus of educational practices to be more about tailoring learning to the student’s specific needs. Learning tools and curricula are increasingly customizable , making it easier for every student to find a learning method that works for them. Educational services are becoming more accessible with free programs like Udemy, Coursera, Khan Academy and Crash Course on YouTube. As the cost of digital devices and software continues to decrease, the increased volume, velocity, and variety of data will be so expansive that we will need to move beyond basic information-filtering tools to avoid overload and help us discern meaning.

Analytics, dashboards, and visualizations will be critical to discern meaning, draw conclusions and gain insight from ever flowing data streams. And if students will be learning more and more online, these systems will need to become all-encompassing to provide the learner with whole-person support based on environmental factors and social contexts, as well as academic performance. Additionally, teachers will have the opportunity to record lessons at different speeds to accommodate all levels of learning. And education will be even more engaging and appealing now that gaming is being taken seriously. Gaming is being touted by many as an extremely effective method for students to absorb curriculum on a deeper level.

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